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  1. The Irregulars. Knowledge. Power. Unity. These three words are the things that the "Neighbourhood watch" believe in. These three, simple words shape, embody, and empower those that truly are "Irregular". Founded early 2022, Dakota Rawson, fresh out of Teamsters, together with Ricolas Lage, and Tyler Ferguson-Lopez-Oread-Walker-Lage-Kay-Thomas-Fischer (Try saying that name ten times fast!) were three allies that no longer had something special to call their own. Nothing except their unyielding, passion, pride, honor and love for the city that was so special and dear to them all. The drive to make the city so great. But where did the city come from? Where did it all start? Bendigo. And look where it was. A ghost town. A shamble. A Disgrace. The only people that were to even remotely consider it a place, were already hardened criminals. Criminals hellbent on making things harder for everyone. Including those that have just started. Something had to change. Something had to give. And just like that, the Irregulars Neighbourhood Watch, was born. The Irregulars were founded on what the trio could remember about their past. What made them so proud to be what they were before, and what they can do to make things better now. The only thing left to do was try. To prove that they weren't a joke. That they were serious. Time to do things nobody else dared to. The things nobody has even tried. Time to work the Irregular Way. Vigilante. The Irregulars were formed to provide 3 things to the city, and three things alone. -They were to provide new visitors a positive, welcoming experience to the city. Out of their own pocket, they would take time out of their city life, to show these people how great the city can be. The main goal was to crush the first 2 hours+ of learning by yourself, into mere minutes. This was achieved by teaching people how to open their inventory, give items, recieve items, use their third eye, where to get their drivers license, their first car. New players were bought or given free phones, taught how to use them, access ATMs, check bins, and given free rides to the Sandy car dealership. From there, if those new players required anything, an Irregular was a mere phone call or text message away from an being able to provide an answer, all without giving out too many hints that they were indeed criminal. Our distinct red cars were specifically chosen for their uniqueness. You would know that they're Irregulars on business based off the Ocelot Jugulars, and Coil Brawlers (Both local cars) that they used as their official vehicle. -They were to provide, above all else, high quality roleplay. Rules were to be taken entirely seriously. Every single one. This wasn't to be taken lightly, and reprimands were made extremely clear, down to a near-contract. to quote 1a):if I catch word that anyone shoots on duty CFA or AmbVic you will be immediately expelled from the crew and dealt with. This was and has always been the most important rule of being part of T.I. - To which has inadvertently (and thankfully) extended to TBT and other legal services that weren't immediately on the mind when writing policy. High quality roleplay, and providing a positive experience, were the core components of being part of the crew. If you couldn't provide that, you weren't eligible. -An aim to make Bendigo a safer place. This has, to date, been the most successful component of The Irregulars. What started as one crew in the city, blossomed into two, then three, then four, suddenly there were a significant amount of crews that all decided that yes, Bendigo was a good place to have! A solid base of operations, mostly free of police presence, we were free to do a lot in the area. In fact it was such a success, that not only did people being robbed drop CONSIDERABLY in the Bendigo region, a new thing was a necessity to ensure no crews stepped on each others toes during any form of hostile RP. This is where the next stage of The Irregulars came to being. ---The Bendigo Council--- The Bendigo Council is a group of crews that primarily base themselves in Bendigo. The goal is parallel to 2 of the goals in that the Irregulars were founded upon, and it simply made too much sense NOT to provide to the city, while also creating a third. -All Council crews would be to provide a more positive experience to the Bendigo area, much like The Irregulars already were. This meant that there were more people that were around that would do friendly, enjoyable things in the area, and aide people. Hostilities in the area were restricted to responses to crimes and attacks. This meant no council crew could accidentally wage conflict with another - We were all on the same page, therefore we couldn't fight between ourselves. -All council crews were to provide high quality roleplay to the city. Bendigo is the first place people fly in. It should be expected that the first people you meet, are ones that give you a pleasurable experience - to make you WANT to come back to Bluebird. -Inadvertently, what we ultimately created was the ability to guarantee that if we were to respond to conflict, we could provide at least 4 people to respond to an incident, guaranteed. Win or lose, SOMEONE was coming to try and help someone from being robbed, shot at, or attacked. It didn't matter if you were 2 minutes in or 2 years in. Someone was around to help. This not only helped the city, it also meant that we kept to a guaranteed crew limit of 7, while being able to keep strong, powerful allies at all times. No crew was to beef with an organisation, and we weren't to roll around in a large group of 2+ crews together. You may have had brief "Council Meetings" between assigned leaders of crews, dubbed as "Council Representatives" but under no condition were we able to roll as a large group. This also meant that there was no Council Colour. The council crews know which colour represents which crew. Immediately being able to associate friend from foe, while also making sure that nobody could confuse the members as a large hostile group working together. Hostile RP rules were intentionally followed to a T, and to my knowledge, this has never come to light as being an issue. ---What we provide--- -Like Teamsters United, The Irregulars have maintained a very strong legal presence throughout, with a vast majority of our time being only 6 members, and only very recently, 5. A core component is our legal work, our "Cover" - to maintain ourselves as being under VicPol's radar. While also being unafraid to concealed carry multiple illegal items, or sell them to others. For many months, we worked, and proved, that you could run a crew a whole new way. A round table, where there is only a leader on paper, but never have they been "The Boss". Though this, there was a guarantee that you were always talking to the highest ranking member of the crew - because there was no genuine, full leader. Unofficially, Dakota Rawson has maintained "Leadership" of the crew for a vast majority of the time the crew has existed, with some time split between Tyler, and ex-founding member Ricolas. -We also proved in the first 3 months that you don't need an organisation to succeed, having worked almost exclusively with crews, as a crew, for a long time. We have maintained a high standard of roleplay that the city has come to know, and associate us for. The Irregulars rapport with almost every organisation is outstanding, with a couple being mutually neutral, despite very little business going to most of them. We made it a point to go to every organisation in the city (Except Invictus, which was a personal thing) within the first week, and get permission to run as a red crew, that operated in Bendigo. This was 100% out of the respect for those that were in the city before us, who had issues with the previous red group. and have maintained a very strong respect for Victorian Police, having only ever shot at them in the final, last ditch effort to escape from something that would have resulted in potentially far worse. The Irregulars have always respected Police, and feared orgs. -We've proven that you can succeed as a crew without grinding. We've never been grinders. We're roleplayers. Each and every one of us is not a grinder. We're here for fun, not to slave away for a millennia growing weed. But we're also not afraid to work. I guarantee you, as a crew we have hit the streets hard, sold the guns, you name it. It has been done. All from underneath many groups noses. -We've established that money and guns is not the only way to succeed. The Irregulars have been carefully designed at its very core to infiltrate, and grab information that people never knew we had. The intel sheets we have are vast. You may not even realise that you've slipped up and told us something. Everything comes back to us. With our legal work, we've infiltrated Ambvic, CFA, and even Corrections - As an unyielding, hardened, criminal crew. We've not only mastered the art of information, but are avid believers in "Disinformation Campaigns" - Plausible lies that spread through the city, predominantly about ourselves to make us seem far more than meets the eye. And if we don't have what you think we do... what do we have? -We provide a smile to the day. A helping hand. You do not see an irregular that tells you "No. I won't help you." Not once have we turned our backs on someone being attacked. At times we will arrive to a scene of gunshots, and associate the damage, possibly discern right and wrong behavior, and work to resolve the issues to reduce bloodshed. Bendigo is our home. Its our area that we've come to respect and love. It should be free from the chaos and tyranny of the big city. -We are always able to provide hostile roleplay, and have never shyed away from defending others. To date we have reprimanded 2 crews for their antics towards either AmbVic/CFA/TBT/EMS, or general shitty behavior up north, through our vigilantism. We've never intentionally attacked an organisation (Though we have unadvertently attacked an org due to misinformation. An act that was VERY quickly resolved and dealt with before shit hit the fan) and plan to keep things that way, as we are not hostile nor antagonizers by nature and heart of our characters - But we have never been afraid to throw hands when the going gets tough. -You'll notice that almost all of us are GMT. This is no accident. Everyone on the crew besides Dakota is NOT from Australia, and fly in from different areas of the world, from the United States to Europe. We have, for nearly 6 months, maintained a near 24/7 communication factor with the city, by design - there has nearly always been an Irregular within the city for contact. Which means there has nearly always had criminal or legal activity in the city. -You will have noticed that The Irregulars are not a mafia. They're not a syndicate. They're not an MC. They're borderline a street gang, but at their very core, they're currently the only group in the city that have dubbed themselves, and held themselves, as Vigilante. This is entirely by choice. Bendigo has never been lawfully in good hands. It hasn't for a long time. To be an Irregular is not just us calling us such because don't do things by the normal way of the city, we have also intentionally worked as our own version of VicPol. Gathering intel, working silently to obtain information and to strike at those who are, in the mind of the crew, "Unjust." We have worked for the betterment of the city, in an attempt to make everyone safer. Like VicPol is meant to provide to the city. Like Vicpol, we've confiscated firearms from those who break OUR laws, who WE believe are disturbing the peace. This is not to say that we are actively policing BBRP rules - That is NOT what The Irregulars are about. We have, within character, shot out tyres of individuals who have RDM'd, or the such, but it has always been within character, and not to kill. Sometimes people need to be told in city that they're not doing the right thing, and sometimes a good roleplay situation can be made of it. That said, rulebreaks are reported often, as you'd expect in Bendigo. Especially for the ones who don't want to listen. The Irregulars have always respected BBRP rules. Rules 7, 8, and 12 have been on the forefront of our minds. ---Current Members--- - The President: Dakota Rawson (AEST). While the title is merely a formality within the crew, Dakota has been the founder since the dawn of the crews creation. Her pride and honor is something unmatched, and very rarely is she ever without her trusted White shirt, white pants, and Red jacket. The unyielding pride and honor that she has upheld and cemented into each member of her crew. Her Team. Her Family. It is simply unmatched. She has never been one to shy away from problems, addressing them promptly, whether it be within her own crew, or other individual wreaking havoc. Her main role is to consistently maintain a strong, connection and rapport with every group she can, using every trick in the book to prevent bloodshed, be it her own, her crews, or other individuals. Currently employed at Grease Monkey Garage and Melbourne Adventures, and a previous employee of Corrections Victoria, she's always one to lend a hand, and always in the public eye. Hardly possible for her to be a criminal crew leader of organised crime, Right? - Head of Legal / Vice President: Tyler FLOWLKTF (GMT). Tyler is one of the two "Legal" workers of the crew. Infiltrating Corrections through his well maintained criminal record, Tyler (and Chris) both provide much sorely needed legal activity to maintain the cover required to make VicPol turn a blind eye. It was through Tyler we let drop a fairly large bombshell on an org, to the org, to let them know that something big and secretive, wasn't as secretive as they thought it was, within a matter of days. "Second In Charge" Tyler being part of a criminal group? It would be unheard off. The intelligence provided from within the Prison has been insurmountable and great. It has also been quite useful gaining favour in many crews and orgs subtly and effectively, while also being able to smuggle valued items (Holsters) out. Its a win win situation, and a position that Tyler has successfully achieved. Who could look twice? -Head of Intelligence / Secretary: Chris Fischer (GMT). Amazingly, Chris is 100% legal. Chris does not deal in illegal firearms, hold illegal items, nor do anything criminal besides funnel through money and intelligence through his own legal work, whether that be Fischer Photos, or CFA. His abilities in intel have been nigh untracable, allowing us to gain insurmountable knowledge on not just businesses and future ventures, but also organisations and even Victoria Police. "Knowledge is Power" is something that Chris has taken to heart, and his vast intel that he has provided to the crew, be it small or large, has been insurmountable. It is through Chris we have easily obtained the most intelligence of all other groups, be it crews, or orgs. If anyone in the crew has mastered stealth, it would be this man, who has infiltrated and stolen not just knowledge, but the hearts of many. You can find Chris working diligently with his own personal business, Fischer Photos, working as CFA, or simply helping out new visitors in Immigration. - Head of Criminal Affairs / Vigilante Lead: Eliza Lopez (GMT). Eliza is as of now, our current head of Criminal Affairs, for lack of better working. It is through her most of our illegal deals and contacts are made, using knowledge that has been provided through criminal, or legal connections. If Knowledge is Power, Eliza represents the "Power to Unite", being able to communicate not just with crews, but organisations to obtain deals and products. It is through Eliza most illegal activities are run during GMT, which has aided in multiple connections and deals, giving Vicpol something to work with in the "dead" hours of the city, and vice versa. -Criminal Affairs / Vigilante: Sir Reginald Edwards V (GMT). Reginald is roughly 50/50 on the criminal lifestyle. This is in part due to the character. He was not meant to be a crim, but ended up falling into it. Reginald is likely the individual you would least suspect to be part of a criminal organisation. He's an old man, who has only recently fallen to crime. He's sold the drugs and robbed the stores just like any of us. An "ace up the sleeve" for the crew to sneak someone in. And he's performed his jobs admirably. ---Base of Operations--- -Due to the fact Dakota has held and maintained whitelisting, The Irregulars have always had an Headquarters/Base. An organisation application, should it be successful, may or may not change the location of the area that The Irregulars call home. 1. The Crows Nest - Featuring the two official Crew Vehicles. It has been Dakotas house for well over 6 months. It has been a luxury many crews have never been able too afford, that is a free house to rent, to store, stash, and use as a base. Furthermore, the few that do have a house to rent, are often having to leave for another place, get scammed by house owners, or more. The Crows Nest has always been the Irregulars main base / Headquarters. Upon obtaining an Organisation position, this is unlikely to change. But if it were... 2. "The Lodge" The Lodge is a premium, unused location. Located close to postcode 3004, it is a location that does not get used for any purpose except for garbage truck driving. The area already has plenty of parking, and is nice and secluded. This would be one of the very few things that would need to be adjusted, and an MLO already exists for the area - https://www.gta5-mods.com/maps/mlo-bayview-lodge-motel-store The Lodge would be yet again another legal front to the Irregulars. A place to sell legal goods, but already different from The Room, GMG, and other businesses. This would be the area we would like the most. 3. "The Bunker" Located a stones throw away from the Crows Nest (and literally a Brawler's climb up the backyard!) The Bunker would be an ideal place close to The Nest to store anything illegal and dangerous, away from the prying eyes of the city. It would require nearly no work outside (Merely a fence), but it would require a specialty MLO for the underground area. As it is quite literally a bunker, it would not look pretty - but nothing in Bendigo looks pretty, and that alone makes it pretty ideal for a base of criminal operations. Away from the prying eyes of the world, hidden underground. There is no parking in this area, except for a little garage closeby. If the valet's could be fixed so that it doesn't drop cars on the roof of the garage, that would fix this issue and make it a solid location to keep an eye not just from The Crows Nest, but being close enough we can keep an eye the Crows Nest at the same time, at the Bunker. The biggest issue is that this is very close to our next door neighbours property, and their stairwell. But we are already very good friends with our neighbours - as proven https://www.twitch.tv/dorkydev/clip/HilariousSpikyCookieGrammarKing-vonPEhABeX1-izq7 (Note: This clip is from when Ricolas was an Irregular. He is not currently a member. Do not be miscontrued into thinking otherwise) Any other locations would be greatly appreciated. ---Final Notes--- The Irregulars have proven time and time again, that there is another way to succeed. That there's another way to act. You can do more than just follow the same line of success everyone else has. And we did it without grinding hours upon hours of time in the city, chopping cars and cooking meth. We succeeded in The Irregular Way. The way nobody else could ever have thought of. And we have flourished. Crews will sputter and die on their first internal conflict, or first disaster. Not only did The Irregulars succeed where those crews failed, we took those lessons and became infinitely stronger, and with that strength we became more known, more powerful, more united. Knowledge. Power. Unity. Its come full circle. The city is reaching capacity for org slots, however, The Irregulars becoming an org would give new visitors a friendly face to work with, on a more consistent basis. We would be able to help out more new players, because we would have more players to work with. We're already a near-pacifist crew. As a result we'd be a near pacifist org. The biggest thing that would change is our firepower, connections, and frankly, better self defense. Not just defense of the group, but of Bendigo as a whole. Which it has desperately needed, and continues to need. Bendigo is ready for an Org again. And that Org is Irregular.
    7 points
  2. BlueBirdRP Community Guidelines 1) Respect the community: Pretty simple this one, don’t harass, bully or intimidate anyone else on the server outside of RP. You are here to have fun, if you can not have fun without ruining someone else’s fun you do not belong here. If a member of the Community Assistance Team notify you that you have broken a rule accept it and move on. Arguing on the spot will only see your punishment increased. Once you have had some time to think about it you can submit an appeal on the forums. --------------------------------------------- 2) Respect the Staff Team: If a Moderator or Admin gives you a direction please follow it. If you have questions or concerns about the direction please bring these up via the forums after the event. Directions from the staff team are not negotiable on the spot. Arguing with a decision or direction on the spot may see your punishment increased if applicable. Impersonating a member of staff is against the server rules and will see you punished (duh?). --------------------------------------------- 3) Your personal information is your personal information. If you choose to give out your contact details, photos or other real life information this is not BBRPs concern or responsibility. We would suggest you think long and hard before you give out any of the above. --------------------------------------------- 4) Exploiting: Any attempt to use a server resource in a manner not clearly intended by the development team can result in an immediate permanent ban with no warning. If you find a bug or glitch please report it to the staff team via the tickets on the forums to avoid misunderstandings resulting in your account being banned. Rewards are also offered for those who bring this information to the dev team. Common exploits include: Duplication glitches, bunny hopping, incorrect usage of /IDS and Fixmepls and Damage bugs. --------------------------------------------- 5) Community Etiquette: Do not advertise your own gaming communities, servers or other similar things without first seeking permission from an Admin. Always feel free to ask, the worst that will happen is you get told no. If you have a role that shows up on the discord sidebar above regular members please note we may temporarily remove your discord role if your active status shows another server or group. It will be returned to you afterwards (you can also disable this discord feature entirely via the discord settings) ------------------------------------------- 6) Age Restrictions:: No character can be under the age of 18 without Admin permission. The server also has an age restriction of 14+ players younger then this may be removed from the server by staff. --------------------------------------------- 7) Reporting Misconduct: If you believe a player has broken a rule there are only two correct ways to report this. First, you can use /ids to collect the player’s id in game followed by a /report {their ID} {Details of misconduct}. Your report should include details, reports that state “ADMIN TO ME” or “MY CAR BROKE” will be ignored. Reports are only for reporting misconduct. Misusing this system may see you punished. The other method to make a report is via the forums using a general support ticket. Failure to use either of these systems, such as by dming staff directly will be considered a rule breach and may see you punished --------------------------------------------- 8 ) Reporting Staff Misconduct: Staff are not exempt from the rules, if you believe a staff member has misused their privileges, made a mistake or otherwise not lived up to the role of a BBRP staff member. There is only one correct method to report this kind of conduct. That is to make an Admin Team ticket on the forums. DMing staff, arguing with the staff member involved or trying to spread rumours/cause unrest towards that staff member will be considered a breach of the rules. The only exception to this is that if your complaint is in regards to an Admin or the Lead Developer you should send these directly to Scar. Please make sure you are 100% sure that the person you are reporting is an admin BEFORE you contact scar. If they don’t have the admin tag, they are not an admin and you have broken this rule. --------------------------------------------- 9) Mature Themes: There is to be no sexual harrasment, rape roleplay or anykind of Suicide RP on the server. Most of you are adults or young adults, if another player tells you that something is making them uncomfortable or to stop because your comments are unwanted you have two choices. Stop and keep playing here or find another server. Staff will be the final deciding factor on if a reasonable person would have known their comments were inappropriate or not. If you disagree with their decision please see Rule 2. --------------------------------------------- 10) New Life Rule: If you are downed in a roleplay (reduced to 0 health) and a paramedic does not arrive on scene within 20 minutes to revive you. Then you have forgotten all the events leading up to your death. (please note that it MUST be a ambulance service paramedic that treats you. Your friend driving you to hospital does not count, you also can not tell someone the details of you murder whilst in the unconscious state) This sometimes may include information about orgs, who was at a robbery and other such details. You can therefore not seek any kind of revenge for this and must pretend you do not know your killer moving forwards until you are reintroduced. This means no contacting the cops, or trying to hunt down the person. Body-camera can not be used as an excuse to seek revenge. If your excuse for seeking revenge is your friends told you then you need to be prepared to tell staff their names. If there is no evidence that your friends were present and able to pass on this information then they will also be sharing in your punishment. In short, don’t lie to staff and if you get killed don’t bother with revenge, go do something else for a bit. If someone is down you are not permitted to rob.kidnap or take any other hostile action towards them. This includes taking them to hospital or waiting around the hospital for the purposes of immediately engaging them again in a theft/interrogation etc. If a person has been killed that is the end of the roleplay so if you plan to get any infomation or value from the interaction them you must avoid killing them. Please note this does not prevent you from being a good Samaritan and taking someone directly to the hospital so they do not need to wait out their timer. It just means you can't immediately kidnap, rob or otherwise act in a hostile manner to them. Nor does it prevent police from taking injured/downed suspect's to the hospital prior to charging. --------------------------------------------- 11) Driving: Driving must be kept realistic, If you take vehicles inside buildings/into train tunnels or offroad and the vehicle is not reasonably capable of such a maneuver then expect to be carded by staff. If you go offroad slow down, take your turns slow and try to simulate the fact the surface is not as easy to drive on. --------------------------------------------- 12) Breaking Character: Unless you are talking to staff and staff have made it clear the situation is out of character you are not permitted to talk out of character in the city. If a staff member hears this, regardless of context they can punish you under this rule. OOC usage should also be kept for absolute emergencies. General questions or other such comments in OOC may see your comment deleted, repeated usage of OOC will see you punished. --------------------------------------------- 13) Metagaming: It is against server rules to metagame, if staff catch you metagaming you will be punished much more harshly than most other rulebreaks regardless of your history so it is not really worth it. Metagaming is the usage of any information your character has not found out in roleplay in the city. This could include watching a stream, using discord communications instead of the incity radios or phones. Being told something from another player without hearing it from their character. One key thing to note is that if you have multiple characters your characters can NEVER share information with each other at all. This includes using a third person to “send” the information around. Staff will tolerate no excuses on this one. --------------------------------------------- 14) Limited use vehicles: Drag and Sprint Vehicles are not to be driven on the roads and can only be used on dedicated race tracks or during preplanned and staff approved events. --------------------------------------------- 15) Powergaming: Powergaming is when you use unrealistic forms of roleplay, or refuse to roleplay in order to give yourself an advantage. For example, if there is a room or vehicle wall between you and someone else talking, even though yes you as a player, hear it. Your character would not so you must ignore that information. Similar powergaming violations include using crosshairs, third person cameras to see things your “eyes” could not see, forcing other people to commit power gaming offences themselves such as through the use of their menus etc. Hostage taking: Police will not provide any kind of financial or other monetary advantage in exchange for hostages lives (this includes supply of weapons). Hostages can however be exchanged for other leverage from the police think of things along the lines of preventing the police from entering a building, getting them to provide reasonable amounts of food and water for you and the hostages or for a getaway vehicle (be creative ). If you break this part of the rule police on scene will refuse to provide you the money/weapon etc. If you insist or execute a hostage over this, that will be the point where staff step in. --------------------------------------------- 16) Fear RP/Valuing your Life: You need to give value to your character's life, while you may want your character to be fearless in all situations BBRP does not permit this kind of roleplay on the server. Valuing your life is where you take similar caution in game to preserve your life like you would in real life (things like checking left and right before crossing a road). On the server this includes doing things like surrendering if a gun is drawn on you and you have no weapon drawn. Not ramming your car into walls, not jumping off cliffs (claiming you are a daredevil is not an acceptable excuse) avoiding shootouts (don't run up to them or get in the way). There may be exemptions to this granted by staff to specific organisations which are allowed to flee instead of allow themselves (or their equipment) to be captured depending on the situation. This will be clearly communicated by staff if it is the case. Please ask staff before you assume you have an exemption as that will not be accepted as an excuse. --------------------------------------------- 17) Organisations: All clubs, gangs, businesses etc have to be approved by the staff team. If you want to join one of the preapproved orgs please contact them directly however if you want to run your own then you will need to submit an application when staff announce an organisation is up for auction. Further if you want to run a criminal organisation please submit an application on the forums however please note we do not intend to have a lot of organisations on the server. We would rather have 5 orgs with 20 people in them then 20 orgs with 5 people in them. Which means you should try joining a pre existing org first before applying to create your own. To apply to run an org you must be whitelisted. --------------------------------------------- 18) No mic, no play: … I don't think I need to explain this one. However the only exception is that if you have a reasonable excuse as to why you can not use a microphone please create a general support ticket on the forums detailing why this is the case and an exemption may be made for you. (this can include if you are unable to physically talk). --------------------------------------------- 19) No Discrimination: Our community is built on respect and inclusiveness for people from all walks of life. Do not make any discriminatory remarks on someone's race, gender, gender identity, sexual preference, health issues or disability. Just because we missed a category of discriminiation here does not mean you can not or will not be punished for it in game. Staff will have the final word on if a reasonable person should have known their actions were inappropriate. --------------------------------------------- 20) Roleplaying Injuries: If you get shot, are involved in a crash, fall from a high place or do one of the million and a half things that could get yourself hurt you are **required** to roleplay these out in a fair and reasonable manner. This means if you are shot, even if not dead you need to roleplay the pain and injury from the wound. When the ambulance officers arrive you *can not* simply state “I need a revive” go the extra yard. (Bonus: People who are creative and follow this rule are usually fast tracked into getting approval to be whitelisted). You can not “respawn” mid RP either, if you are downed and your respawn timer ends but there is still a roleplay where you currently are then you need to remain on the scene until revived by an ambulance officer, taken to hospital by someone else or the scene clears of its own accord. Coming out of a major accident or fall with only a bruise or scratch will see you punished. The staff team have the final say on what was or was not a reasonable injury so please make sure you are considering this carefully. --------------------------------------------- 21) Safezones: There are areas on the map designated as safe zones (you can not use weapons or attack in them). If you try and shoot into a safe zone to exploit this it will be considered a rule violation. So will trying to use a safe zone to harass others by running back into it to avoid the repercussions of your actions. Please exercise commonsense with these, failure to do so will see you punished by staff. --------------------------------------------- 22) Emergency Staff Numbers: If the police availability is showing as "Very Low" then you must avoid shootouts and major fights. (small scale fights between two people are usually still okay). You are not permitted to attempt robberies or hostage takings of other players when the police availability is showing as "Very Low". If you want more police on, the application is on the forums please encourage people to sign up. Major accidents, search and rescue operations and fires should wait until there are 4 CFA or Ambulance Victoria units on duty before proceeding we would suggest you plan this events with those services prior to starting them. You can view current emergency service numbers using Alt-Z. --------------------------------------------- 23) Vehicle Carrying Capacity: You can not /carry someone if you are the driver of a vehicle, all your hands must be on the wheel to drive No Exemptions. You can not use /carry while on a motorcycle of any kind regardless of what seat you are in. You can have a maximum of 6 people in a 4 door car including people being carried. You can also have one additional person in the boot. In all other cases take the number of doors that would fit in the cab and add 1. This applies for 2 seater cars and trucks where you can have the passenger carry 1 additional person. ----------------------------------------------- 24) Random Death Match: It is against server rules to attack another player randomly without engaging in some form of verbal RP first. Killing someone should be your final option, try kidnapping, threats or other such RPs first. Be creative. If staff believe that you have not attempted all other forms of RP prior to attempting to kill a player then you will be punished under the RDM rule. Posting any kind of a kill montage in the BBRP discord will be considered a violation of the RDM rule. Posting it elsewhere may still impact your chances of the recruitment team giving you whitelisting. --------------------------------------------- 25) Vehicle Death Match: The use of your vehicle as a weapon is prohibited on the server. This includes ramming people off bikes or repeatedly ramming other cars. Be creative with your roleplays. If someone is shooting at you then use your vehicle to flee the scene not attack with it. --------------------------------------------- 26) Appropriate Vehicles: There is to be no use of helicopters, planes or other aerial vehicles unless you are doing so as part of your emergency service duties (HEMS, POLAIR or Firehawk) or work for melbourne adventures. If you *need* a aerial vehicle for a roleplay please contact an **admin** (not a mod, CAT or dev) and wait for confirmation if there is any doubt as to if you have permission DO NOT use an aerial vehicle. This rule also applies to tanks, APC or other “special” vehicles that you would not normally be able to drive/pilot as a regular citizen in Victoria. --------------------------------------------- Disclaimers: These rules are subject to change overtime. Please be sure to review the rules regularly in the event of additions or changes. Streaming Terms of Service: BBRP can not be held responsible for you complying with any TOS of any streaming or hosting service you use. Replacement of items lost: BBRP will not replace any items lost in game due to theft, server restarts or other issues. There is a new player FAQ on the forums that gives you some good tips on how to prevent the loss of your items. You will also find some helpful keybinds for this in your F3 menu in game under keybinds. Admin means admin: Anywhere above where it says you need admin approval means you need admin approval. Not Moderator, Dev or Cat team members. Please ensure you are going to the right team or any approval you may gain may not be valid Outside Discords, Forums, etc: Any BBRP related forums, discords or other similar system needs to have a BBRP admin team member in it with access to all channels. This typically includes org discords or discords where the reason they were created relates to BBRP as a whole. This is to ensure that server rules are be followed in any associated systems. Rules Last updated: 23/12/2021
    7 points
  3. I would love to see The Irregulars become an org. Honestly always had good interactions witht hem, and they've put a good name to a red group in Bendigo again. Give these people a chance, and they won't disappoint.
    3 points
    2 points
  5. I'd love to request an additional food item to sell out of my truck, a taco or some taco variations. Is that something possibly the devs can add? I've been running a late night food truck for a couple of months and selling food and drinks, and having a unique item to sell would be a real cool thing to have.
    1 point
  6. Just a little Idea some people and I have been talking about to make it easer to locate postcodes you are told verbally. In basic terms it would be a command such as /postcode (number) which would put the GPS position on your map for you. This isn't something that is necessary obviously but could be a bit of a quality of life update as I know I can stand around for a while sometimes looking for postcodes which I have been told to go to. I'm not a Tec guy so not sure how something like this could be done but its an idea none the less which may be good for people. Please let me know your thoughts on this as it may be interesting to see a what others experiences are. Thanks Andrew Cody
    1 point
  7. Link: https://www.gta5-mods.com/vehicles/tuk-tukName: Tuk-TukDescription: A generic civilian car which would be great as a daily driver or even taxi'sRP Use: Daily UseImage: P.S. It could be a Smith Car or it could be Gold Supporter vehicle.
    1 point
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