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Stance cars For Vehicle suggestions!

Jet Williams

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Dear Bluebird,

Hi, Tej J here,

I have always loved my Japanese sports cars that are low and fast. This style of car has become very popular in the past year and I believe that bluebird needs more of it and I reckon alot of people would agree with me. The Street racing and drifting scene is just getting bigger and bigger with lots of motorsport teams like 8ball, graveyard shift, night kids, 8th district, my own crew Tsuki, and many more!

I have looked through and chosen some cars that perfectly suit this style and would be an amazing addition to the city of Melbourne!

First, a stanced Nissan Silvia S14 Kouki: https://www.gta5-mods.com/vehicles/nissan-silvia-s14-kouki-stance-replace-tuning It has decent tuning and a decent build with a great amount of camber!

Next, a stanced Honda civic for all the street racers and ricers: https://www.gta5-mods.com/paintjobs/honda-civic-5gen-stance-livery It looks great and would be a fun car!

Next, a Beautiful Stanced Nissan Silvia s13: https://www.gta5-mods.com/vehicles/nissan-silvia-s13-stance This car is my personal dream car and many others dream car!

Next, an amazing quality, Toyota chaser jzx100: https://www.gta5-mods.com/vehicles/toyota-chaser-jzx100-addon-replace-tuning-cambered-hq This car is great quality with a massive range of customisation, and it looks mean!

Next, a slammed Nissan Silvia s15: https://www.gta5-mods.com/vehicles/nissan-200sx-s15-silvia It is a little bit buggy and not much customisation but it looks amazing!

Next, A very nice Nissan 350z: https://www.gta5-mods.com/vehicles/nissan-350z-stardast-add-on-liveries-template It looks amazing with great customisation and liveries!

And Finally, a sexy slammed Nissan 180sx that alot of people would want: Nissan 240sx BN Sports III [Multi-Livery / Replace / Add-On] - GTA5-Mods.com I know a similar car might already be in bluebird but this one is alot sexier!

Thankyou for looking through My Suggestion and we hope to see these cars have an appearance in the bluebird city soon! 

Thanks, Tej J

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sorry to burst the bubble but most of these are above the poly limit of the server 250k

feel free to find out the poly amount in these vehicles


Step 1:

Download OpenIV: https://www.gta5-mods.com/tools/openiv and follow the installation instructions. You need to verify your GTA V folder. 

You will also need a zip extractor. I suggest winrar

Step 2:

Open OpenIV and select Windows


Step 3:

The program will open and look like this: 


After it opens, select the mods folder, and then enable editing by clicking "Edit Mode" at the top.


Step 4:

Now that you have OpenIV ready, you need to find a car that you would want to test!  The best website to find them is: https://www.gta5-mods.com/vehicles 

Make sure that any vehicle you find is an addon vehicle.  I can do replace vehicles, but I will not do them due to the hassle.  


Step 5:

Now that you have the car, click the big green download button and complete the download.  The file should open in winrar. For this example you will see addon, and replace. Click addon:


Continue to navigate through the add-on folder until you come across a dlc.rpf file.


Step 6:

Once you have the dlc.rpf file, you need to drag it to openIV (MAKE SURE YOU HAVE EDIT MODE ENABLED!)


Step 7:

In OpenIV, double click on the dlc.rpf file, you will then see "data and x64" in most cases.


The data folder is useless for testing cars in openIV - it has the actual car metas, such as handling, body kits etc.  You will want to select the x64 folder.

Step 8:

In the x64 folder, you will see: 


The file you want is the vehicles.rpf - this is where you can see poly count, LODs and texture file sizes.  The vehiclemods folder in this example does not matter and is useless.  If I were you guys, I would not worry about vehiclemods, as most cars have them, but do not come with any special body parts or extras.

Step 9:

Now this is where things get fun.  Double click the _hi.yft to test the poly counts of the vehicle.  See the image for explanations on rest.


Step 10:



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