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About Me

Found 4 results

  1. is it just me or is my drug rep not working. i sell for hours and hours on medium and i'm still on very poor what should i do
  2. Adding a sort sort Rep for manufacturing drugs... As someone that produces quite a lot of drugs I feel like some sort of levelling system would be a cool and fun thing to Implement into the server. I'm not meaning anything as advanced as the selling rep but for example we could have Level 1: A bit less than the current current amount of drugs produced from one poppyseed, weed seed, meth batch etc. Level 2: closer if not the current amount of because it's random with opium and weed the range f howuch dust you get could go up from being between 0-30 to 0-40 or 50 And then that would continue going up slightly for however many levels. Imo this would just create a bigger sense of accomplishment and build a gap between your average Meth cooking Danny. And someone who grows opium on a regular basis as it makes sense that someone more experienced would be achieving better results. To counter this there could be some downsides to a higher level maybe not as bad as the street rep tho just something to stop everyone from being a God at making drugs. Last thing on this is that maybe make it a tiny bit easier to Level up than street rep because no matter how big brained you could be. That one cop that happens to be going to the area can get a jump on you. I'm not asking for anything huge here but it would just be a nice little reward for people who do a lot of manufacturing
  3. Add Paracetamol if you have a light head injury it will get rid of it for 15 mins but if it's a really really bad head injury to the point where you can't even see it will make it a little less worse for 15 mins. Also add a pharmacy in the upstairs part of Mount zonah this will make good use for the upstairs part where none goes
  4. I am making this topic today to see if we can get the bagging drugs stage of making drugs back to the mainland. I see the point of spacing the stages out, but that only makes the whole system of making drugs an absolute grind, when it already was. 1. from the start, getting to the island is a huge hassle. in the case of opuim, once you have planted all your seeds you know have to go through the risk of transferring your powder from your vehicle to your boat. this involves problems like boat getting beached, getting robbed, some vehicles can not drive on sand, and a suitable transferring place being hard to find. 2. instead of going through that, your other option is to pay $5,000 to get your vehicle from the mainland to the island, and then $5,000 back. the ferry that is used to do this currently relies on the users not to press e, and not to press f. this sometimes goes to plan but there always has to be that one guy who does it, this has happened multiple times, then the boat is scuffed removed so you have to visit insurance to get your vehicle back that in the bottom of the ocean. on top of this, the boat gets completely scuffed to the point of reversing when trying to accelerate when a door falls off a vehicle, and the boat is then removed, and you have to visit insurance which is again at the bottom of the ocean to get your car back. all of these issues all happened in one day, and I would hate to be having to use this system every other day to get to the island. the cost of making drugs is already high enough, and whoever made this decision to move them clearly doesn't do it for their money making in the city. a counter argument is just, "find new ways to make money", as this is just a lazy response. 3. boats currently don't lock so robbers can sit in the water as the boat is sitting on top of the water as you are bagging and wait for you to run away and grab whatever they want out of your boat while you are gone all undercover of the ocean. 4. it doesn't add good roleplay to put the bagging on the island, only increasing the high chance of robbery that was already very present when making drugs, which will only make the player tilt. the scuffed ferries, and the boats that do not lock are also not good roleplay. I am asking that whoever made the decision please move the drug bagging back to the mainland, or somehow create a underground car tunnel for people to travel on Thanks Aj.
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