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Catnip

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    Last update June 16, 2022

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  1. A great start which currently helps the gun issue (requires an entirely seperate discussion) - as it stands there are more "big events" than opportunities to acquire a "big gun", with the current meta of shotguns, the variety of weapons which is available (almost none) there are becoming less and less "big guns" available. We need more variety and blueprint balancing (Cost of GP, APs are 11gp and ARs are 20?) There is a huge problem of once you are caught you are done. The only possibility to get out of police control is to hold up a transport vehicle or an Officer during their arrest. This should definitely be a possibility but one which is rare and potentially expensive so it is not a frequent occurance. A lot of the guns have no animation and are able to be flashed instantly, too many interactions and roleplay scenarios have ended instantly because a gun was drawn and immediately shot. Drugs are definitely not the biggest earner, looking over our spreadsheets of every drug we have sold since the drug overhaul they are actually lower money/hour. Additionally I have seen less people interested in the new system than the previous one. This new system is almost impossible to properly use as well when police have no motiivation to go on duty as there is almost no unique criminal RP going on, nor do any of the current systems support it. The only major criminal RP which we have seen is a drug overhaul. Jewellery has been powergamed to oblivion and is honestly just used as a "smash and grab", bank heists have seen a RP improvement with bank cards (better experience for cops) , chop shop has been minorly changed by going on a rotation. Robbing stores has been nerfed due to unintended script behaviour, Armaguards are another avenue which is constantly being used and has seen no improvement other than adding golden meth. (Outside of these 4 options there is only robbing other players as a criminal money maker which in many peoples opinion is scummy) While everyone appreciates the work put into this - a lot of this is only targetted at Organisations and the structure of how organisations operate, the day-to-day living of criminal RP is suffering as there is such limiting options to do as a criminal. Some of these improvements benefits Cop RP additionally as it isn't a Criminal RP exclusive. Criminals are in dire need of more options to do other than Robbing (Armaguard/Jewelry/Shops/Players) and doing bank heists.
  2. Lovely group of people! Would love to see another aspect of criminals (mafia) which is currently untouched on an organisation level become relevant in BBRP.
  3. Because of the recent popularity to Oil refinery job it's becoming more relevant that it's harder to do the job with high amounts of people wanting to do it.l Would like to see some adjustments to the locations in terms of; Added Location(s) (Multiple spots to complete the same stage, ie there is 7 oil rigs but everyone is clumped under one location) Interaction circle size be made larger (example why they need to be changed)
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